[Date]: 7/30/2008
Age of Conan- My Experience -Part 1



I have played online games for many years now, and have been in several betas and their launches. So im very much aware of what goes on. I am not employed by funcom nor any other game developing company, although over the past 20 years I have designed, developed and released (for free) several online games all with varying popularity on different platforms.

Before age of conan(age of conan gold) I played world of warcraft (GM of a pve raiding guild) virtually none stop for 3 years, excessive i agree and i learned alot from that time (if i could time travel to get that time back i wouldnt hesitate lol). For the first couple of years in wow I had a great time, nothing much to complain about. The game was already 1 year old so any issues with launch I was free from. Only problems i encountered was a fair number of connection issues in the first few months, lag and server overload when they held special events like the gates of AQ opening. In my last year on wow, i became very aware of the routine i was doing i.e. logging in and farming 45 minutes doing dailies then raiding then logging off and repeat daily. It really got to me in the end so decided I wanted something new, as did many of my guildies so we moved to AoC(age of conan gold).

Right, now part of my background is out of the way, here is my views on age of conan(aoc gold)

I am a guild leader on the Dagon EU Server, main character name Romanas, website: http://www.siegewars.co.uk

Game bugs/issues:

I'm in agreement with many that AoC(
aoc gold) was certainly released too early. I think we have to give funcom some common sense so they must of been aware of the state it was in on launch. The only thing I can think of is that it was a monetary issue, whether that means they were running out of money or they wanted to benefit from releasing before war and the wow expansion.

However, having said that, it seems to me that funcom has gone leaps and bounds in solving game bugs/issues. Lengthy patch notes intitially twice a week, now once a week. There is now a test server and test forums for players to help out in finding problems and getting them fixed. Props to funcom on getting this up and running quickly. Heres the patch notes for the 16th (Preliminary) July:
http://mmorpg.com/discussion2.cfm/post/2130345#2130345

Funcom certainly have the bull by the horns at the moment, and are working hard to fix bugs/issues. You cant deny that.

Part 2 to come: The game itself